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Accelerating Neural Field Training via Soft Mining
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3D RECONSTRUCTION WITH GENERALIZABLE NEURAL FIELDS USING SCENE PRIORS
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HeadGaS: Real-Time Animatable Head Avatars via 3D Gaussian Splatting
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GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians
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ReconFusion: 3D Reconstruction with Diffusion Priors
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Re-Nerfing: Enforcing Geometric Constraints on Neural Radiance Fields through Novel Views Synthesis
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Unifying Approaches in Active Learning and Active Sampling via Fisher Information and Information-Theoretic Quantities | PDF
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A radiative transfer framework for rendering materials with anisotropic structure
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Relightable Gaussian Codec Avatars | PDF
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NeMF: Neural Motion Fields for Kinematic Animation
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A hardware architecture for EWA Splatting
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NeMF: Inverse Volume Rendering with Neural Microflake Field
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XCube: Large-Scale 3D Generative Modeling using Sparse Voxel Hierarchies
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Relightable 3D Gaussian: Real-time Point Cloud Relighting with BRDF Decomposition and Ray Tracing
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Combining Recurrent, Convolutional, and Continuous-time Models with Linear State-Space Layers
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EWA Splatting
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Gaussian Splatting SLAM
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EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingS
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GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorization
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Adaptive Shells for Efficient Neural Radiance Field Rendering
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EdgeSAM: Prompt-In-the-Loop Distillation for On-Device Deployment of SAM
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Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields
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Nerfies: Deformable Neural Radiance Fields | PDF
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Neural Reflectance Fields for Appearance Acquisition
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ENVIDR: Implicit Differentiable Renderer with Neural Environment Lighting
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Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields
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nvdiffrecmc: Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoising
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nvdiffrec: Extracting Triangular 3D Models, Materials, and Lighting From Images
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GaussianSLAM
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Baking Neural Radiance Fields for Real-Time View Synthesis
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Occupancy Networks: Learning 3D Reconstruction in Function Space
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Convolutional Occupancy Networks
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Multi-view Supervision for Single-view Reconstruction via Differentiable Ray Consistency
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Localization and Completion for 3D Object Interactions
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3D Neural Field Generation using Triplane Diffusion
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Efficient Geometry-aware 3D Generative Adversarial Networks
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Unsupervised Learning of Shape and Pose with Differentiable Point Clouds | PDF
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Learning Efficient Point Cloud Generation for Dense 3D Object Reconstruction
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SynSin: End-to-end View Synthesis from a Single Image
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Differentiable Surface Splatting for Point-based Geometry Processing
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K-Planes: Explicit Radiance Fields in Space, Time, and Appearance
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MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architectures
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Fast Dynamic Radiance Fields with Time-Aware Neural Voxels
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The triangle processor and normal vector shader
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Deferred Neural Rendering: Image Synthesis using Neural Textures
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Triplane Meets Gaussian Splatting: Fast and Generalizable Single-View 3D Reconstruction with Transformers
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NeSF: Neural Semantic Fields for Generalizable Semantic Segmentation of 3D Scenes
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Physically Based Rendering in Filament
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Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-time
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Fast Dynamic Radiance Fields with Time-Aware Neural Voxels
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