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Oscar Nominee Paul Schrader Says He’s Ready to Make an AI Movie (and Have AI Review It) | Vanity Fair
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The Cockroach Cure - The Atlantic
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Mike Jones (@succincterpotk) / X
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Thought Branches: Interpreting LLM Reasoning Requires Resampling
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How can I prevent my macbook from going into sleep mode during several hour download? : r/mac
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The SGGX Microflake Distribution
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3D Gaussian Splatting for Real-Time Radiance Field Rendering
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Gaussian Grouping: Segment and Edit Anything in 3D Scenes | PDF
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SparseGS: Real-Time 360° Sparse View Synthesis using Gaussian Splatting | PDF
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Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animation
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NeurAR: Neural Uncertainty for Autonomous 3D Reconstruction with Implicit Neural Representations | PDF
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Stochastic Neural Radiance Fields: Quantifying Uncertainty in Implicit 3D Representations | PDF
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ActiveNeRF: Learning where to See with Uncertainty Estimation
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NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections | PDF
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Conditional-Flow NeRF: Accurate 3D Modelling with Reliable Uncertainty Quantification | PDF
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Uncertainty-Driven Dense Two-View Structure from Motion | PDF
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ActiveRMAP: Radiance Field for Active Mapping And Planning | PDF
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Active Neural Mapping
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SIMPLIFYING NEURAL NETS BY DISCOVERING FLAT MINIMA
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On progressive sharpening, flat minima and generalisation | PDF
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A Bayesian Perspective on Generalization and Stochastic Gradient Descent | PDF
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Deep Batch Active Learning by Diverse, Uncertain Gradient Lower Bounds | PDF
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Gone Fishing: Neural Active Learning with Fisher Embeddings | PDF
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Stochastic Batch Acquisition: A Simple Baseline for Deep Active Learning | PDF
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Active Implicit Object Reconstruction using Uncertainty-guided Next-Best-View Optimization | PDF
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Density-aware NeRF Ensembles: Quantifying Predictive Uncertainty in Neural Radiance Fields | PDF
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Bayes' Rays: Uncertainty Quantification for Neural Radiance Fields | PDF
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ActiveNeRF: Learning where to See with Uncertainty Estimation | PDF
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BatchBALD: Efficient and Diverse Batch Acquisition for Deep Bayesian Active Learning | PDF
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Bayesian Active Learning for Classification and Preference Learning | PDF
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On a Measure of the Information Provided by an Experiment
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FisherRF: Active View Selection and Uncertainty Quantification for Radiance Fields using Fisher Information | PDF
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neco.1992.4.3.415.pdf
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Laplace Redux -- Effortless Bayesian Deep Learning | PDF
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GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces
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Text-To-4D Dynamic Scene Generation
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GS-IR: 3D Gaussian Splatting for Inverse Rendering
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PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics
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4D-fy: Text-to-4D Generation Using Hybrid Score Distillation Sampling
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Animate124: Animating One Image to 4D Dynamic Scene
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FSGS: Real-Time Few-shot View Synthesis using Gaussian Splatting
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Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering
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Gaussian Shell Maps for Efficient 3D Human Generation
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4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
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GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesis
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SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM
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GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting
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Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D Cameras
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Segment Any 3D Gaussian
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Drivable 3D Gaussian Avatars
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